Entry: 000

6 1 0

Archive Records: Ill Omen Acquisitions
Mission: 001: Last Light Lantern

Subject: Organizational Profile: Ill Omens Acquisitions
File ID: ID: ORG-ADV-IOA-9947201
Issuing Authority: Dryzor Corp. - FRRD (Fate Recall Record Documents)
Document Category: Organizational Analysis: Adventuring Lances: Ill Omens Acquisitions
Documenting Sybil: TAAS Echo| Sybil ID#:101711
Organization Threat Rating: Level 5: Unknown Value, Potential Hazards unmeasured, caution advised.
Security Classification: Level 5: Top Secret 

 

Sybil Legal Acknowledgment: My name is TAAS Echo, and I will be the Sybil recording the events found in these documents. As per corporate legislative standards, I do so vow on the rights of my endow seals that, as is stated under Article 67 of Corporate Fate Reader Regulation, I shall only record the historical events as I have witnessed them while tapping into the Threads of Fate. I shall not perform any alterations to the following recorded events under the penalty of punishment as listed in Subsection 6 of Article 67 of the Corporate Fate Readers Regulation.

As per standard Dryzor Corp. operation standards, I am required to inform you that you are accessing a Top Secret security classified document. If you are not a Dryzor Corp. field agent with sufficient clearance, please return this document and report to the nearest security office for reprimand, punishment, and/or required psychological reconditioning. You are officially warned that by opening this document, you have been marked with a designating profile brand that will be picked up by security scanners upon leaving your present Dryzor Corp. office or field base.

Soooo, now that we’ve got the generic corpo spiel out of the way, I can be honest with you. My name is Karckess, and I shall be your intrepid narrator following the walking feasko that is this adventuring band. If you’re reading this, you’re likely not a crop-rat because I’m a rebel and post these docs on the web for civis to read so that everyone’s in the know about the crap being recorded and archived by the corp-rats. Now, you won’t be hearing a lot from me beyond the occasional interjection between when I’m writing out the events of these schizos of a team. But, I do promise to keep things engaging, unlike normal corp dossiers. That means, I’m gonna break a few rules about not peeking into people’s thoughts (so don’t tell Vex and the gang, because I like my bones where they are). But trust me, their inner thoughts do a great job of keeping this dreck from getting bone dry and putting you guys to the snooze.

Since I’m aware that SOMEONE (I’m looking at you, Valravn) has been leaking my posted docs to far and distant realms, like Earth (Who the hells names a planet after a core element anyway?), I’ll break in from time to time with some details on this grand and terrible world we call Anogwin. But for starters, let me summarize.




Karckess’s Lightning-Fast Rundown:

Our world is called Anogwin. We’ve got wonders and nightmares aplenty here. To start, the world is vast. We’ve got wonders across the globe like flying skylands, crystal forests, and ancient ruins from forgotten civilizations. The kind of things that’ll make your eyes bug outta your head if you’re not expecting it.

However, while we’ve got wonders, we’ve got even more dangers. The world is so nasty that any spot of civilization needs to be behind walls and defenses. Monsters, beasts, and restless dead stalk just outside settlement walls, hungry for your face. Magical disasters can appear in an instant and level settlements in moments. Across the globe are large spaces called Threat Zones, ranging in lethality from Green (Nothing bad will happen) to Black (You are definitely going to die).
You might think you’re safe if you just don’t leave your cozy little city, but there are dangers inside those walls, too. Corporations and noble houses run almost all of the civil world (and I use civil very loosely). Illegal testing on people, fine print in a contract that sells away your body if you default on a loan, and black ops wet works being run throughout the week, just to name a few. Gangs and bandits are another threat you’ll need to contend with if you want to keep air in your lungs. In this world, everyone is armed, including kids, just so they can keep breathing another day.

 

On the topic of civilization, we’ve got more kinds of people than you can imagine. Now, I’m not talking about just one species with a range of skin colors. We’ve got humans, primal vhenari beast people, angry ceangar short people, elven jackasses, muscle-head orcs, scaley asshole dracose people, and a lot more, each with subspecies that can range the gamut. These are just of Sophic Species, i.e., the “civilized peoples”. But there’s also the Bellicose Species. A range of people, just a broad range,  but they are more inclined toward hunting, eating, enslaving, and torturing people.

 

You want magic? We’ve got magic. Sixteen elements that make up the state and nature of the whole of creation. The energy that the magic runs on is called myst, and it can get kinda complex. I’m not about to write you a thesis essay on the laws and mechanics of myst, so if you’re not native, I’ll explain in small words when something comes up, but for right now, give me a sec to copy-paste the textbook definition: 

‘Magic: The capacity of an individual to manipulate the fundamental energy of reality, known as myst, through the expenditure of primed myst from a caster’s mystwell.

Mystwell: a metaphysical organ possessed by some beings possessing a soul.’
There, you’ve got to the smart man’s one-line. A lot of magic using myst works a lot like science, hard rules, set limits, and lots of formulas. But some is borrowed power from gods or some sugar daddy being, and those types are just weird.

 

You want tech? We’ve got tech. Magic-powered tech called mystech is an everyday thing here. From microwaves to cars to weapons, it’s all mystech. But mystech isn’t all as simple as ‘plug a magic battery into a gun, and it goes pew pew’. We’ve got digital data storage and instant communication. I’ve heard the net called the World Wide Web on some worlds or the Global Repository Information Network on others, but ours is called the Living Sigil Network, or simply LSN. Beyond digital storage, we’ve got some subtypes of mystech that can get pretty crazy. Hextech, Necrotech, Arktech, and Godtech, just to name a few.

 

Now, before I leap into the events of this schizos, I should also really quickly cover Archetypes, roles, and classes. So, the short and dirty of it is that the Sophic Species civilization (the good guys) is structured around a network of roles. The cookie-cutter Archetypes are Authority, Auxiliary, Scholar, Mystics, and Champions. Any job that you can find in any sophic settlement falls into one of these Archetypes. Each Archetype is composed of roles, like Scholar, which is made up of roles, like Inventor, Researcher, Archivist, Philosopher, and Explorer, just to name a few. But Champion is funky. These are the guys who protect civilization. Adventurer is a common job these guys take up. The roles under this Archetype are simple: Shields are defenders, Strikers are the hard hitters, Supports are the guys that help out in and out of combat, Shades are the sneaky bastards, and Slingers are just Mages. Yeah, yeah, I get that you didn’t want to pick up a textbook on social structure, but hold out just a sec. Classes are down the branch from roles, and these are the really important bits. There are way more classes than roles, like dozens more. Classes are things like Knyght, Sorcerer, Warrior, Cleric, and so on.

 

Now, I’m pretty sure that you might have questions, but I’ll break in to explain from time to time, but for the most part its going to be the original Echo-generated formal entry followed by what actually happened. But I think you get the jist of just how wild this world is. Anogwin is a strange and dangerous place where one-of-a-kind stories of heroes and villains happen every day. Impossible odds are beaten through twists of luck or miracles of Fate. This story is different from most. Where we start sounds like the setup for a bad joke, but hang in a bit afterward, and when you know his situation, decide if this is something for you. 

So, a suicidal immortal walks into a bar...

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