Feats
Protection (PHB-2024, pg. 209) - From Fighter class
When a creature you can see attacks a target other than you that is within 5 ft. of you, you can take a Reaction to interpose your Shield if you’re holding one. You impose Disadvantage on the triggering attack roll and all other attack rolls against the target until the start of your next turn if you remain within 5 ft. of the target.
Tough (PHB-2024, pg. 202) - From Human race
When you take this feat, your HP maximum increases by 2. Whenever you gain a character level thereafter, your HP maximum increases an additional 2 HP.
Squire of Solamnia - From Knight of Somania background
You gain the Squire of Solamnia feat. In addition, the Knights of Solamnia provide you with free modest lodging and food at any of their fortresses or encampments.
- Mount Up: Mounting or dismounting costs you only 5 feet of movement.
- Precise Strike: Once per turn when you make a weapon attack against a creature, you can make the attack with advantage. If the attack hits, roll a d8 and add the result to the attack's damage. You can use this benefit a number of times equal to your proficiency bonus, but a use is expended only if the attack hits. You regain all expended uses after a long rest.
Fighter Features
Core Fighter Traits (PHB-2024, pg. 91)
- Animal Handling
- Perception
Fighting Style (PHB-2024, pg. 91)
You gain a Fighting Style feat of your choice, and whenever you gain a Fighter level, you can replace the feat you chose with a different Fighting Style feat.
- Protection: When a creature you can see attacks a target other than you that is within 5 feet of you, you can take a Reaction to interpose your Shield if you’re holding one. You impose Disadvantage on the triggering attack roll and all other attack rolls against the target until the start of your next turn if you remain within 5 feet of the target.
Second Wind (PHB-2024, pg. 91) 2 / Long Rest
As a Bonus Action, you can draw upon a limited well of physical and mental stamina and regain 1d10+1 HP. You can use this 2 times per Long Rest, and can regain one expended use when you finish a Short Rest.
Weapon Mastery (PHB-2024, pg. 91)
Longsword (Sap)
- Sap. If you hit a creature with a Longsword, that creature has Disadvantage on its next attack roll before the start of your next turn.
Warhammer (Push)
- Push. If you hit a creature with Warhammer, you can push the creature up to 10 ft. straight away from you if it’s Large or smaller.
Javelin (Slow)
- Slow. If you hit a creature with a Javelin and deal damage to the creature, you can reduce its Speed by 10 ft. until the start of your next turn. If the creature is hit more than once with this property, the Speed reduction doesn’t exceed 10 ft.
Species Traits
Resourceful (PHB-2024, pg. 194)
You gain Heroic Inspiration whenever you finish a Long Rest.
Skillful (PHB-2024, pg. 193)
You gain proficiency in one skill of your choice.
Versatile (PHB-2024, pg. 194)
You gain an Origin feat of your choice.
- Tough: Your Hit Point maximum increases by an amount equal to twice your character level when you gain this feat. Whenever you gain a character level thereafter, your Hit Point maximum increases by an additional 2 Hit Points.
Ability Score Increases (PHB-2024)
When determining your character’s ability scores, increase one score by 2 and a different one by 1, or increase three scores by 1.
Increase one scores by 2 and a different score by 1.
Strength Score +1
Constitution Score +2